The Well of Infinite Sadness — 5 of 8

John Byrd

Release 1

Part 3- Dejection Actions

Instead of taking dejection:

say "It is impossible to take the dejection, because dejection is an abstract emotion and cannot be picked up. Realizing this obvious fact makes you feel [depressing adjective].[if the hint level of the dejection is greater than 0] But this hasn't stopped you from trying [the hint level of the dejection plus 1 in words] times already, without [one of]apparent effect[or]useful result[or]positive outcome[or]practical benefit[or]succeeding[or]accomplishing this[then at random].[end if]";

increase the hint level of the dejection by 1;

if the hint level of the dejection is greater than 2:

say "You wonder if there is a way to carry the dejection without physically touching the dejection.".

Instead of touching the dejection:

if the player is holding the dejection:

say "But you already seem to be feeling the dejection, even as we speak.";

otherwise if dejection is in the room:

say "As you [intensifier] feel the dejection, it moves into your [depressing self], and you possess the dejection [intensifier].";

move dejection to the player;

increase the score by one;

otherwise:

say "You reach into the well in which you've previously placed the dejection, lose your balance, and plunge into the well.";

end the story saying "You have unintentionally drowned in the well of infinite sadness".

After examining the dejection:

increase the hint level of the dejection by 1;

if the hint level of the dejection is greater than 3:

say "It seems impossible to experience the [depressing noun] of the dejection without feeling it for yourself.".