Today I completed an agreement with The Collective, Inc. and Warner Brothers to do audio programming for The Collective’s games. My first project is Dirty Harry, which is being co-produced by Clint Eastwood and his Malpaso Productions. My first job will be to accurately simulate the sounds of 1970s San Francisco in this game, as well as The Collective’s other unannounced games.
In order to do this work, I created a new company, and I’m its first employee. All the work I do on Dirty Harry will be owned by Gigantic Software, so later I’ll be able to license this work to other game companies that need great audio.
The wife has been incredibly supportive through all this. I couldn’t possibly consider this without her wonderful backing. We’ve done a couple house-hunting trips down to Orange County, and we’ll probably make the move in early November.
To those that are not there: you’ve got another friend in LA. To those that are there: see you soon.